Kendall Stump

 

 

513 Conservancy Way, Apt 306

 

Chesapeake, VA 23323

 

Professional Skills

 

Maya

 

Animation

 

Premiere

 

After Effects

 

Photoshop

 

InDesign

 

Photo-real Rendering

 

Compositing

 

Muse

 

Audition

 

 

 

Education

Westwood College -  2011 - 2013

Denver, CO

Bachelor of Science in Animation

GPA 3.95

 

Full Sail University - 2001 - 2003

Winter Park, FL

Associate of Science in Computer  Animation

GPA 3.75

 

 

 

 

Objective

To continue being a Creative Leader in an evolving company where I am able to explore my knowledge, improve skill sets, mentor others, and to advance the success of the company.

 

Professional Experience

Sumitomo Drive Technologies  (May 2014 - Present)

Creative Media Supervisor

Chesapeake, VA

Duties include photo-realistic rendering using CAD information, storyboarding, animating, compositing, videography and photography.

 

Lockheed Martin  (Oct 2012 - May 2014)

Multimedia Design Engineer

Albuquerque, NM

Duties include Photo-realistic 3D modeling and animation, storyboarding,  compositing, videography, and photography.

 

Freelance (May 2008 - Oct 2012)

3D, Concept, Graphic, Web, and Storyboard Artist

Goshen, IN

Various projects including Concept design, Web design, 3D modeling, Book

Layout, and Storyboarding.

 

Rebel Monkey (Aug 2007 - May 2008)

Artist

New York, NY

Duties include concept art, graphic design, environmental textures for several undisclosed games, and National Geographic’s Habitat Rescue.

 

Editorial D  (Jan 2007 - Aug 2007)

Art Director

Garden City, GA

Duties include Developing UI, graphic design, concept art, 3D modeling and texturing.

 

Brainiac Studios  (Feb 2006 - Jan 2007)

Art Director

Ridgeland SC

Duties include managing several artists to accomplish goals on time and on the budget, developed graphical UI, graphic design, 3D modeling, and concept art.

 

Simutronics (Aug 2005 - Feb 2006)

Environment Artist

St. Charles, MO

Duties include modeling and texturing assets for Heroes Journey and concept art.

 

Distributed Simulation Technologies, Inc. (Mar 2004 - Aug 2005)

Texture Artist

Winter Park, FL

Duties include creating realistic textures for flight simulation and virtual training software.

 

Walt Disney (Sep 1999 - Nov 2002)

Merchandise Artist

Lake Buena Vista, FL

Duties include developing one-of-a-kind limited edition character watches at Disney-MGM Studios, assisted in character blue-lines, color correction, and photo editing.

 

 

© 2016 by Kendall Stump